Add a material store.
Material Molecule | |
Preference Dialog | |
Comments | The scriptable path to each material has the following formats, |
Properties | |
type | string, ( r ) |
pref.name | string, ( r ) |
needsUpdate | mixed, ( w ) |
Functions | |
attach | |
detach | |
delete | |
rename | |
clone | |
serialize | |
loadTexture |
The scriptable path to each material has the following formats,
For Example, this.mesh.setMaterialName(this.Material0.Lef1); this.mesh.setMaterialName(app.aDroplet.Material0.brk1);
You can create multi-layered material by adding additional layers of maps, specularMaps, normalMaps, or bumpMaps, each with its own repeat and offset. Multi-layered materials allow you to,
string, ( r )
The scriptable name for this molecule. This name can be set using rename function dynamically.