Add a particle effect to the 3D scene.
Particle Molecule | |
Preference Dialog | |
Properties | |
type | string, ( r ) |
pref.name | string, ( r ) |
pref. | string, ( r, w ) |
pref. | string, ( r, w ) |
pref. | string, ( r, w ) |
pref. | float, ( r, w ) |
pref. | float, ( r, w ) |
pref. | float, ( r, w ) |
pref. | string, ( r, w ) |
rate | float, ( r, w ) |
speed | float, ( r, w ) |
position | object, ( r, w ) |
worldPosition | object, ( r ) |
velocity | object, ( w ) |
acceleration | object, ( w ) |
positionRange | object, ( w ) |
velocityRange | object, ( w ) |
accelerationRange | object, ( w ) |
positionRadius | float, ( w ) |
velocityRadius | object, ( w ) |
accelerationRadius | object, ( w ) |
particleCount | int, ( r ) |
affectorCount | int, ( r ) |
volume | float, ( r, w ) |
currentTime | float, ( r ) |
duration | float, ( r ) |
panner | object, ( r ) |
status | string, ( r ) |
Functions | |
attach | |
detach | |
delete | |
rename | |
clone | |
serialize | |
attachTo | |
detachFrom | |
start | |
stop | |
reset | |
destroy | |
attachSound | |
playSound | |
pauseSound | |
stopSound |
string, ( r )
The scriptable name for this molecule. This name can be set using rename function dynamically.
pauseSound(end_time);
Pause the sound playback at the given end_time. Use playSound to resume.
end_time | (float) place in sound track to pause the playback in seconds. |
N/A
stopSound(end_time);
Stop the sound playback at the given end_time. Calling playSound again will start from time 0.
end_time | (float) place in sound track to stop the playback in seconds. |
N/A